#if defined _angle_speed_included #endinput #endif #define _angle_speed_included /** * Returns the number of elements in the array. * * @param ent Ent id which we check angle speed * @param fAngleSpeed Array * @return 0 if failed, 1 if success */ native angle_get_speed(ent, Float:fAngleSpeed[3]) /** * Returns the number of elements in the array. * * @param ent Id of entity which we want to set angle speed. * @param fAngleSpeed Array in which we put angle speed (Pitch, Yaw, Roll). * @return 0 - invalid entity, 1 - succesfully set angle speed */ native angle_set_speed(ent, Float:fAngleSpeed[3]);