#if defined _chatcolor_included #endinput #endif #define _chatcolor_included #pragma reqlib chatcolor /* ColorChat Support */ /* Replace in .sma line #include with #include */ // #define NORMAL 0 // use client_print or start sentence with ^1 and set sender to same value as index // #define GREEN 0 // start sentence with ^4 // #define TEAM_COLOR 0 // determine who is sender and set ti that id, or choose a color #define RED Red #define BLUE Blue #define GREY Grey #define ColorChat client_print_color /* ColorChat Support */ enum { Grey = 33, Red, Blue } /** * Sends coloured message to player. Set index to 0 to send text globaly.. * An example would be: client_print_color(id, Red, "^4This is green ^3this is red, ^1this is your default chat text color"); * Look at the above enum for second parameter lists when you don't pass a player index in it. * * @param index This is the player index (1 to maxplayer) you want to send the message, use 0 to send to all players. * @param sender This is the player index you want to use the team color, see above enum if you want to force a color. * @param fmt Format string in which patterns gonna be replaced with argument list. * * @return Returns 1 if the message has been sent, 0 if the index specified is a not connected player, or if a global message has not been sent because there are no humans players. */ native client_print_color(index, sender, const fmt[], any:...); /** * Coloured register_dictionary version * * @param filename Dictionary file to register. * The file should be in "addons/amxx/data/lang/" * only the name needs to be given. * (e.g. register_dictionary("file.txt") will be addons/amxx/data/file.txt). * * @return Returns 1 on success, 0 if register_dictionary has returned 0 or if file can't be opened. */ native register_dictionary_colored(const filename[]);