#if defined _cs_maxspeed_stocks_included #endinput #endif #define _cs_maxspeed_stocks_included #include stock cs_set_player_maxspeed_auto(id, Float:maxspeed) { if (MAXSPEED_BARRIER_MIN <= maxspeed <= MAXSPEED_BARRIER_MAX) cs_set_player_maxspeed(id, maxspeed, true) else cs_set_player_maxspeed(id, maxspeed, false) } stock cs_maxspeed_display_value(Float:maxspeed) { if (MAXSPEED_BARRIER_MIN <= maxspeed <= MAXSPEED_BARRIER_MAX) return floatround(maxspeed * CS_KNIFE_MAXSPEED); return floatround(maxspeed); }