#if defined _custom_player_models_included #endinput #endif #define _custom_player_models_included #define CPM_MAX_KEY_LENGTH 32 #define CPM_MAX_MODEL_LENGTH 64 forward custom_player_models_init(); native bool:custom_player_models_register(const key[], const model_tt[], const body_tt, const model_ct[], const body_ct); native bool:custom_player_models_has(const player, key[] = "", length = 0); native bool:custom_player_models_set(const player, const key[]); native bool:custom_player_models_set_body(const player, const any:team, const body); native bool:custom_player_models_get_body(const player, const any:team, &body); native bool:custom_player_models_reset(const player); native bool:custom_player_models_enable(const player, const bool:value); native bool:custom_player_models_is_enable(const player);