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Counter-Strike 1.6
surf_flyin_fortress
40.160.19.36:27015
18.05 18:49
10/64
188ms
/ Библиотеки / dhudmessage.inc

dhudmessage.inc

.inc 3.4 KB 124 реда 04.04.2026
Pawn / AMX Mod X
#if defined _dhudmessage_included
    #endinput
#endif

#define _dhudmessage_included

#include <amxmodx>

stock __dhud_color;
stock __dhud_x;
stock __dhud_y;
stock __dhud_effect;
stock __dhud_fxtime;
stock __dhud_holdtime;
stock __dhud_fadeintime;
stock __dhud_fadeouttime;
stock __dhud_reliable;

stock set_dhudmessage( red = 0, green = 160, blue = 0, Float:x = -1.0, Float:y = 0.65, effects = 2, Float:fxtime = 6.0, Float:holdtime = 3.0, Float:fadeintime = 0.1, Float:fadeouttime = 1.5, bool:reliable = false )
{
    #define clamp_byte(%1)       ( clamp( %1, 0, 255 ) )
    #define pack_color(%1,%2,%3) ( %3 + ( %2 << 8 ) + ( %1 << 16 ) )

    __dhud_color       = pack_color( clamp_byte( red ), clamp_byte( green ), clamp_byte( blue ) );
    __dhud_x           = _:x;
    __dhud_y           = _:y;
    __dhud_effect      = effects;
    __dhud_fxtime      = _:fxtime;
    __dhud_holdtime    = _:holdtime;
    __dhud_fadeintime  = _:fadeintime;
    __dhud_fadeouttime = _:fadeouttime;
    __dhud_reliable    = _:reliable;

    return 1;
}

stock show_dhudmessage( index, const message[], any:... )
{
    new buffer[ 128 ];
    new numArguments = numargs();

    if( numArguments == 2 )
    {
        send_dhudMessage( index, message );
    }
    else if( index || numArguments == 3 )
    {
        vformat( buffer, charsmax( buffer ), message, 3 );
        send_dhudMessage( index, buffer );
    }
    else
    {
        new playersList[ 32 ], numPlayers;
        get_players( playersList, numPlayers, "ch" );

        if( !numPlayers )
        {
            return 0;
        }

        new Array:handleArrayML = ArrayCreate();

        for( new i = 2, j; i < numArguments; i++ )
        {
            if( getarg( i ) == LANG_PLAYER )
            {
                while( ( buffer[ j ] = getarg( i + 1, j++ ) ) ) {}
                j = 0;

                if( GetLangTransKey( buffer ) != TransKey_Bad )
                {
                    ArrayPushCell( handleArrayML, i++ );
                }
            }
        }

        new size = ArraySize( handleArrayML );

        if( !size )
        {
            vformat( buffer, charsmax( buffer ), message, 3 );
            send_dhudMessage( index, buffer );
        }
        else
        {
            for( new i = 0, j; i < numPlayers; i++ )
            {
                index = playersList[ i ];

                for( j = 0; j < size; j++ )
                {
                    setarg( ArrayGetCell( handleArrayML, j ), 0, index );
                }

                vformat( buffer, charsmax( buffer ), message, 3 );
                send_dhudMessage( index, buffer );
            }
        }

        ArrayDestroy( handleArrayML );
    }

    return 1;
}

stock send_dhudMessage( const index, const message[] )
{
    message_begin( __dhud_reliable ? ( index ? MSG_ONE : MSG_ALL ) : ( index ? MSG_ONE_UNRELIABLE : MSG_BROADCAST ), SVC_DIRECTOR, _, index );
    {
        write_byte( strlen( message ) + 31 );
        write_byte( DRC_CMD_MESSAGE );
        write_byte( __dhud_effect );
        write_long( __dhud_color );
        write_long( __dhud_x );
        write_long( __dhud_y );
        write_long( __dhud_fadeintime );
        write_long( __dhud_fadeouttime );
        write_long( __dhud_holdtime );
        write_long( __dhud_fxtime );
        write_string( message );
    }
    message_end();
}
РЕКЛАМИРАЙ ПРИ НАС!
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КАК ДА ИЗПОЛЗВАМ
Добави в началото на .sma файла:
#include <dhudmessage>
1. Изтегли
Свали файла от бутона по-горе
2. Копирай
Постави в scripting/include/
3. Включи
Добави #include директивата
4. Компилирай
Използвай amxxpc или scripting/compile.exe
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