/* Header generated by AMXX-Studio*/ #define FPS_TASK_ID 927560 #define INFO_ONE 1 #define INFO_ZERO 0 #define GRAVITY 800.0 #define NSTRAFES 14 //How many Strafes to show #define SQLCVARSNUM 4 //Num of cvars to goes in sql DB #define NWPNTECHNUM 9 //Num of techniques for weapons top #define NTECHNUM 26 //Num of techniques #define NTOP 20 //Num of places in dat tops #define NSHOW 10 //Num of places to show in top #define NVAR 160 #define SCRIPTFRAMES 60 enum JumpType { Type_LongJump = 0, Type_HighJump = 1, Type_CountJump = 2, Type_BhopLongJump = 3, Type_Slide = 4, //worked only on 2 maps Type_StandupBhopLongJump = 5, Type_WeirdLongJump = 6, Type_Drop_BhopLongJump = 7, Type_Nothing = 8, //?? Type_Double_CountJump = 9, Type_Multi_CountJump = 11, Type_DuckBhop = 12, Type_ladder = 13, Type_None = 14, Type_ladderBhop =15, Type_Nothing2 = 16, //?? Type_Real_ladder_Bhop = 17, Type_Drop_CountJump = 18, Type_StandUp_CountJump = 19, Type_Multi_Bhop = 20, Type_Up_Bhop = 21, Type_Up_Stand_Bhop = 22, Type_Up_Bhop_In_Duck = 23, Type_Bhop_In_Duck = 24, Type_Null = 25 }; new Type_List[NTECHNUM][] = { //For Top_ "lj", //0 "scj", //1 "cj", //2 "wj", //3 "bj", //4 "sbj", //5 "ladder", //6 "ldbhop", //7 "dropcj", //8 "dropbj", //9 "dcj", //10 "dscj", //11 "dropscj", //12 "dropdscj", //13 "duckbhop", //14 "bhopinduck", //15 "realldbhop", //16 "upbj", //17 "upsbj", //18 "upbhopinduck", //19 "dropdcj", //20 "mcj", //21 "mscj", //22 "dropmscj", //23 "multibhop", //24 "dropmcj" //25 }; new Type_List_weapon[NWPNTECHNUM][] = { //For Top_ "lj", //0 "cj", //1 "wj", //2 "bj", //3 "sbj", //4 "dropbj", //5 "dcj", //6 "mcj", //7 "dropcj" //8 //"hj" //9 don't modify (next tech num 10) }; /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1049\\ f0\\ fs16 \n\\ par } */