#if defined _jctf_included #endinput #endif #define _jctf_included #define _jctf_version 1.26 #pragma library jctf /* These are parsed in the iEvent var of the jctf_flag() forward. */ enum { /* Event | Forward variables used by event | Description of event */ FLAG_STOLEN = 0, /* iPlayer, iFlagTeam | iPlayer got iFlagTeam's flag from their base */ FLAG_PICKED, /* iPlayer, iFlagTeam | iPlayer picked iFlagTeam's flag from the ground */ FLAG_DROPPED, /* iPlayer, iFlagTeam | iPlayer dropped the iFlagTeam's flag by dying, disconnecting or manually */ FLAG_MANUALDROP, /* iPlayer, iFlagTeam | iPlayer dropped the iFlagTeam's flag manually (using /dropflag) */ FLAG_RETURNED, /* iPlayer, iFlagTeam, bAssist | iPlayer (bAssist ? "assisted on returning" : "returned") the iFlagTeam's flag */ FLAG_CAPTURED, /* iPlayer, iFlagTeam, bAssist | iPlayer (bAssist ? "assisted on capturing" : "captured") the iFlagTeam's flag */ FLAG_AUTORETURN, /* iFlagTeam | iFlagTeam's flag was automatically returned */ FLAG_ADMINRETURN /* iPlayer, iFlagTeam | iFlagTeam's flag was returned by admin iPlayer using the command */ }; /** * This forward triggers when a team's flag changes status. * This forward also triggers, for example, when a flag is captured, for the * capturing player and also for the assisting ones, each having bAssist true/false acordingly. * * @param iEvent The event triggered (list above) * @param iPlayer Index of player * @param iFlagTeam The flag's team * @param bool:bAssist Is true if the iPlayer is an assisting player for iEvent, false if not. * @noreturn */ forward jctf_flag(iEvent, iPlayer, iFlagTeam, bool:bAssist); /** * This native returns the player's team * NOTE: It doesn't check if player is actually a player, you could get plugin errors if you use it wrong. * * @param id Index of player * @return Index of team */ native jctf_get_team(id); /** * This native returns if the player is carrying the flag * NOTE: It doesn't check if player is actually a player, you could get plugin errors if you use it wrong. * * @param id Index of player * @return 1 if player is carying the flag, 0 otherwise */ native jctf_get_flagcarrier(id); /** * This native returns the player's adrenaline amount. * NOTE: It doesn't check if player is actually a player, you could get plugin errors if you use it wrong. * * @param id Index of player * @return Amount of adrenaline player has */ native jctf_get_adrenaline(id); /** * This native adds or substracts adrenaline from a player. * NOTE: This can be used to set adrenaline too, you can empty it using -100 or fill it using 100 as iAdd. * NOTE: It doesn't check if player is actually a player, you could get plugin errors if you use it wrong. * * @param id Index of player * @param iAdd How much adrenaline to add, can be negative to substract * @param szReason[] (optional) if specified, it will print a center and console message to the player about amount received/lost * @noreturn */ native jctf_add_adrenaline(id, iAdd, szReason[] = "");