#if defined _zp50_class_nemesis_included #endinput #endif #define _zp50_class_nemesis_included #include #if AMXX_VERSION_NUM >= 175 #pragma reqlib zp50_class_nemesis #if !defined AMXMODX_NOAUTOLOAD #pragma loadlib zp50_class_nemesis #endif #else #pragma library zp50_class_nemesis #endif /** * Returns whether a player is a Nemesis. * * @param id Player index. * @return True if it is, false otherwise. */ native zp_class_nemesis_get(id) /** * Forces a player to become a Nemesis. * * @param id Player index. * @return True on success, false otherwise. */ native zp_class_nemesis_set(id) /** * Returns number of alive nemesis. * * @return Nemesis count. */ native zp_class_nemesis_get_count()